This is all based on in game experience and nothing is exact (thats the idea) but its close enough that it should be useful and fun. If you don't find a lockbox chances are someone else is making the rounds, check back. Lockbox symbols appear for each individual lockbox in a building, some have two. TIPS: Danger inside means theres a guard inside the building who sometimes will catch you as you enterĭanger outside is both guard hotspots and places where guards can catch you while exiting a building (its suggested you leave through second floor or side doors) Symbols were based off the shadow marks from Skyrim's Thieves Guild and changed for the new system. I also wanted it to look like it could be made by an in-game thief plotting future crimes out with symbols in-case the map is confiscated. Meet someone who picked 40 chest, 15 hours, no lead. Unless more info drops, you have to be the one opening the chest for the first time to get the lead. The idea here was to make a helpful map while still being somewhat cryptic (since those guides that just hand you everything take all the fun out for me) Started camping the spots and spamming Interact to win the chance at being the first to lockpick the newly-spawned safebox. Message me if you'd like here or in game(same name). However, I would part with the assets if anyone wants to try to make an add on. This is my biggest love about Morrowindģ: The in game map is pretty cluttered as is Don't know the first thing about coding.Ģ: It goes against the loose nature of the project and the idea that people can be guided without being handed objectives on a silver platter. I just work in illustrator and hand-drawn images. Abah's Landing Merchant Lords, V.This things blowing up and I'm so happy for the support of this side project! Rest assured I'm working with some other thieves and have already made up the maps for every city, just have to explore and loot and fill in the marks now.Īs of right now I don't have plans for an add on, reasons being:ġ: I don't have the time or know how.Letter to Velsa – During " A Faded Flower".An Excerpt from the Book of Seasons – During " Forever Hold Your Peace", in Magnifica Falorah's room.Silver-Claw's Forged Wedding Invitation – During " Forever Hold Your Peace".Saroldo's Greatest Treasure – Northwest of the southernmost room, after " His Greatest Treasure".Urgent Message from Walks-Softly – At the end of " Everyone Has A Price".Travel Itinerary – During " Everyone Has A Price".Orders from Lady Anais – During " Everyone Has A Price".Letter to Percy Velmont – During " Everyone Has A Price".Letter to Lady Sulima – In the southern room on the first floor of Sulima Mansion.The Elf, the Egg, and the Almost-Dragon – Acquired during " A Double Life".Warehouse Under New Ownership – At one of the entrances to Silver-Claw's Warehouse.The Red Curse, Volume 3 – At the stall on the western pier.The Red Curse, Volume 1 – On the roof of a building west of Sharper's Valley.Silver Claw's Ledger – During " Cleaning House", in Spotless Goods Shipping Concern after the quest.Prince Hew and the Three-Legged Race – In front of Sulima Mansion.Prince Hew and the Haj Mota Chariot – On a platform next to Velmont Mansion entrance.Mudcrab Order Request – In the big tent by the wayshrine.6 – On the rooftop of a bulding adjacent to Apprentice Lodgings 4 – In Velmont Mansion, next to the door to the Foye 2 – In a bedroom on the second floor of Lady Balina's Mansion Letter to Velsa – Acquired during " A Faded Flower".Journal of Ventilias Proximus – In the Private Storeroom, after some progress in Thieves Guild questline. ![]() Help Complete Abah's Local History – On a table in front of Lady Balina's Mansion's entrance.Captain Evani's Log – Aboard The Dreamsnake.Arrest Order - Velsa – During " Cleaning House".A Call for Common Hair – After the entrance to Hew's Mane.In Defense of Prince Hubalajad – In Leaping Frog Sundries.Skyshard – On the roof of the bank, can be accessed from This One Sells Glyphs.Nobody lives on the Crocodile-infested ground of the district, instead preferring to live higher up on the floors. The south-eastern Flooded District is home to the city's slums and lower-class citizens. It is off-limits to the Vestige, meaning that if one enters it, they will gain a bounty if detected. The southern Warehouse is a section of the city filled with cargo and workers, transporting goods in and out of Abah's Landing. It is also home to the docks/harbor of the city, containing many ships. The central Bazaar District is home to the city's stores and common residences. It is home to the most wealthy and elite merchant lords and families of the city. The northern Manor District is the grandest location in Abah's Landing. Abah's Landing is split into four districts:
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